The above shows the three possible states that the player
can play the game (not including main menu or other UI screens). The three
states, which encompass the three main aspects of the game, are the Free-Flying
aspect, or the exploration and combat part of the game; the Mining and
Producing aspect, or the trade part of the game; and being docked with a space
station, which encompasses the idle part of the game, and trade, along with
Mining and Producing. It shows the flow between the 3, and really emphasizes on
the exploration part, due to the fact that both other states require the
central part.
3
Different kinds of AI
I used the same technique as to detail game states as to
detail the possible states that the player can be with relation to AI, and the
effect that this will have on his ability to play the game in certain
areas/certain ways. It shows the benefits of being allies with people, which
promotes following missions and doing things that help drive the players
enjoyment and help them to achieve their prime goal, which is to increase their
number of credits so they can buy better ships and other goods.
Included in that is two cybernetic feedback loops, which act
to keep the game from spiraling away or towards the players favour. Under
allies, the clause “May increase enemies in certain factions/groups” serves the
purpose of not having the player become allies with every single faction, and
thus take away one of the more enjoyable elements of the game; combat. A check
will be made to see how many allies the character has made. As that number
increases, so does the likelihood that one of the factions or groups will denounce
you because you are allies with one of their enemies; police denouncing you
because you work with pirates for instance. Not only does this make sense from
a story perspective, it helps eliminate a player getting into a situation where
they can’t lose because they have everyone as their allies.
Conversely, if the
player finds themselves in the unlucky situation where every faction hates
them, the failsafe that allows them at least one group to ally with is that
when you increase in number of enemies, the likelihood of one of their enemies
allying with you is increased. “The enemy of my enemy is my friend” is the
logic, and it means that the player can still get the benefits of having an
ally, even if they have managed to successfully antagonize the rest of the
galaxy.


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